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The art and music are phenomenal, but the combat feels obscenely unfair. Maybe I'm doing something wrong, but I'm just playing on normal difficulty and every single fight drags on for ages, ending in a victory only after I've had practically every part of my body maimed and am on the verge of death, and often after reloading several game overs. Preparation and Parry prevent me from attacking, so every turn spent using them just feels like I'm giving the enemy free damage, and enemies in even the early game cheerfully throws tons of debuffs on me, like the skeletons which rapidly reduce my main character's damage to 1 with 8 stacks of damage down long before I'm able to maim even one of their limbs.

I was enticed by the porn in the previews, but it's been a tedious struggle just slogging my way through the very first few areas to get to the first scene, but after half an hour of trying to defeat three skeletons at once, each of whom is stronger than either of my own two units, I honestly don't know if I'm capable of reaching a second scene. I understand wanting to make the player work for the reward, but this is ridiculous.

(+1)

Yeah the combat is still unfinished and unbalanced. You can skip it with the bottom right button if you want.