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Overall, I think this game has an interesting premise, and was very original! I enjoyed it, but it seemed a bit slow and confusing at times. There are some minor oversights like dark red text on a dark green field. (which is pretty hard to read) 

It feels more like a "small world" than a "tiny town".  though those two themes are a bit similar.

I feel like if it had a bit more direction, it would be a lot more fun. I know I've been extremely critical so far, but it seemed a bit directionless. Does the people chopping down trees make a house spawn, or is it all RNG? I'm not sure if anything I do matters except make the asteroid hit the "long slab-lookin' things" Letting the player know exactly what they are doing is pretty important.

As for innovation, I think this game is very creative. It's most certainly a unique idea!

The graphics are simple and get the job done. My only complaint is the dark red text on a dark green field.

I like the music! It's very nice.

The rocks crushing people and destroying things is kinda funny. That's all I have for humor though.

I like the mood. The 'world building' and logic that this game holds is pretty fun and charming

All around, I think there are a few things to improve, but it's a good time. Nice work!

Thanks for the detailed feedback!  I've always been terrible at telling the player how to play, and I should probably jam out a tutorials to get me in the habit!  People chopping trees does spawn houses, yep.  People mining stone spawns "walls" (definitely the worst art in the game lol).  I struggled a lot with direction, so you're right!