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(+1)

thank you for playing and enjoying the game!! we generally tried to keep levels short enough to get by without checkpoints but got a little carried away with level design later on... so some of them break that rule in a way that ends up being tedious. definitely something to pay more attention to in the future!

Yeah, I feel that. I think the levels were great still. I made a puzzle platformer once in the past - I ended up implementing a "self-checkpoint" system that really helped players save the game wherever they wanted to. I can see that being useful in your game. GL in the future!