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jm2k

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A member registered Jun 08, 2017 · View creator page →

Creator of

Recent community posts

big thanks for playing! the mushrooms are meant to be optional goodies (that serve no purpose other than granting bragging rights) hidden in more difficult/obscure sections of the levels  but in hindsight we didn't really communicate that well enough in-game...

thank you for playing and enjoying the game!! we generally tried to keep levels short enough to get by without checkpoints but got a little carried away with level design later on... so some of them break that rule in a way that ends up being tedious. definitely something to pay more attention to in the future!

very very relaxing game with a satisfying game loop that kept me hooked until the end. even though the incremental mechanics are simple, i ended up thinking about how to best spend resources and time quite a bit.

if theres anything i found myself wanting it's some kind of convenience feature for re-assigning/upgrading multiple or all units at once. there was also unfortunately not much incentive to visit other biomes past a certain point, which is a shame because i like how they look and feel a lot!