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Very creepy atmosphere, and the idea of always taking control of the previous doll to fight the next one is really cool. Using video footage for the sprites worked way better than I imagined (no bleeding through of the background, only the head of the 'headless' doll was slightly noticeable, but very clean work).  I liked the purple vs. red fight (with the bottom-to-top perspective) the most, whilst white vs. orange at the end was a bit annoying due to the slow fire rate (had to spend a lot of time healing). I agree with the others about the hitboxes, in this kind of game it would be better to be able to predict exactly if a projectile is going to hit or not in order to be able to take the right evasive action, in my opinion. 

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Thanks! Changing the graphics isn't possible right now, but we'll update the page with a note about how the hitboxes work.

(+1)

We've now updated the game based on this feedback, with an optional higher-visibility mode.

Wow, just tried out the updated version and I didn't realise the hitboxes were actually that tiny! I think optionally showing them and making it easy to goggle them on and off is an excellent idea, and also you implemented them in a style that fits the game's graphics very well. Nice work!