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(+1)

I loved the look of the colour trail in this one. Was that done in a post process shader? Looked very good.

Sometimes squeezing through the walls was a bit tricky, but overall it was great that this had a solid beginning/middle/end.

(+1)

Hey, thanks! The trail was made with a Line2D node in Godot, though that may not have been the best way to go about this.

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As a composition, it's a great element and appealing to the player. "best" is subjective in a scope like this!