I loved the look of the colour trail in this one. Was that done in a post process shader? Looked very good.
Sometimes squeezing through the walls was a bit tricky, but overall it was great that this had a solid beginning/middle/end.
Hey, thanks! The trail was made with a Line2D node in Godot, though that may not have been the best way to go about this.
As a composition, it's a great element and appealing to the player. "best" is subjective in a scope like this!