Wow, this blew my mind! And was incredibly fun. There’s so much improvement since the testing build that I played first :)
I’d give 6 stars for art and animation if I could, it’s so professional and polished. I especially liked the slow-mo ‘magical girl transformation’ that Cain does when he gets a new soul. The enemies’ design is very cool too. It was almost sad that they died so quickly when you started using the power-ups :).
The gameplay is super tight, crazy, and adrenaline pumping. I liked how you could kill enemies more easily using the soul power-ups, which lets you change souls faster, which lets you descend faster…it built up a lot of excitement. The block paths were also well placed, it rarely felt like I was stuck or getting out of the flow.
The music and sound effects were also super polished and fit the gameplay perfectly. I think my favorite part in the whole game was when the death wave speeds up and the music changes mood…almost as if it’s saying ‘ok, now it’s getting serious’ XD. I got to 4104 metres so far!
One minor annoyance was that I kept dying at the beginning when I fall directly on top of an enemy, or get killed by a spinning bat. I probably died this way every odd run, which was a bit repetitive and anti-climactic lol. Might help to get some I-frames at the start, or a free soul just to start things off.
Superb work all in all. The visual effects especially (and the UI) have inspired me to try something similar in my next game, maybe. Kudos!
PS: I also loved the way the credits were shown in the main menu, it’s such a neat way to present it.