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the good:

-very cute

-death sequence for enemies is nice

-all of the art works together very well, nothing seems out of place or awkward

-was very impressed that your partner could pathfind to come find you, even if it might have been easy to implement with unity

-game works well with PS4 Dualshock although menu browsing does not

-the one door that requires witch to open was great, although it might softlock you if the witch is dead? more character-centric features like that would really help the game shine


the bad:

-closed doors do not block partner pathfinding (looks like maybe the doors do but the support poles don't? )

-enemies can trigger pressure pads which causes annoying cutscene triggers

-dead partner spawns dead in next room, plus there seem to be no healing items or drops which is a bummer

-dead/ dying enemies seem to block fireball attacks, not sure if intentional but it is annoying

-enemies seem to be invincible for a short time after being hit, but it's not too clear visually. would be a lot less frustrating if they had a visual effect to communicate that they can't be damaged during that time, even something simple like shifting their color to red or blue

-using Input Mapper to spoof PS4 Dualshock as XBOX controller causes character to perform multiple actions on single button press - ie pressing X picks up a key and attacks at the same time


the ideaguy:

-mouse support on the menus and in gameplay would be great, but would require new strafing animations for aiming...

-extra button options for attack/swap/etc so that my right hand can do something would be very nice

-rebindable keys would be great

-adding the enemy death particle cloud to enemy spawns might look a lot better than them just appearing out of nowhere. if you do this, maybe having different smoke colors for spawning + dying would be cool

-more enemies, especially ones that require either the knight or witch to kill, would be awesome

-health drops, and/or interacting with dead partner to sacrifice life to respawn them would be very nice


the shill:

-if you want robust support for keyboard and controllers, i've had good experiences with InControl to get PS4/ XBOX controllers playing nice with Windows and Mac (Linux un-tested). I've also heard good things about Rewired but have not used it myself.