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(+1)

Great animations, aesthetics, and music! The attack and walk animations are particularly great, especially with the cape flapping back. I also appreciated that this game had a story behind it, with the initial cutscene and how that's integrated with your attacks relating to your alignment.

Though I do admit that I had to read through the other comments to figure out what was going on, as my first time through I had went to Heaven and then kept responding there, thinking that I had messed up somewhere. While the gameplay can definitely be improved, overall this is a great submission especially considering that this was your own engine and all of this was within a week. Great job man!

(+1)

Thank you so much!  I am so happy you were able to experience the game as intended (somewhat...).  Spent the most time of everything besides code, on that sprite sheet (and trying to understand tile art and level data).  I wanted to and will eventually have a short animated intro with camera pans and zooms.  The story is pretty much done, but I will try to expound within game dialogue and events when the full build is being made.  I plan on making use of the duality of the attack dynamics in coordination with level data and design that should lead to a pretty nifty player experience.    Should hopefully be able to play that version a few months down the road, iff all goes well.

(+1)

Having the duality of the attacks affect the level design sounds really interesting - you could have the play style change depending on your alignment sorta like Infamous, where your attacks are different depending on if you were good or evil. In any case, looking forward to seeing your progress - hit me up if you want someone to test your game, and I'll do my best to help out!