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Hello. Loving the game so far and can't wait for the new build! I have two small ideas that I feel (for me at least) might help the game. The first is when planning out an attack I sometimes forget what guns my characters have (whether I hired a merc or changed guns recently) and so I click through the characters remembering the order of the guns to plan where to move them. I feel that maybe having a small gun icon on the HUD indicating what guns the characters have could make it so you're able to more quickly plan an attach and not have to cycle through the characters first. Next is the hit percentage. Sometimes (normally with a sniper or carbine with a scope) I have a shot where the hit chance is maybe just a bit lower than I want. However I have experienced sometimes that when I use 1 of the 2 actions points to move to what I feel is an easier shot, in reality it wasn't and so my hit chance is much lower when I shoot. What about the possibility of having an option where you can see the new hit chance in the spot that you are considering to move to?

I'm not sure about others but I feel these could help players out. Keep up the good work!

Cheers

-Will

Just my opinions here - I love the idea of showing the gun icons for each character.  But, I'm not so sure I like the idea of showing you your exact percentage chance to hit before you get to a spot.  That seems a bit too gamey.  

You would not know this information in real life, and until you move to a spot, you can only guess at how a clear of a shot you might have when you get there.  Also, just the act of moving would probably decrease your chance to hit because you'd have to quickly settle into position and take the shot.  

But, I'm ok if the developer thinks it's a good idea.  It would certainly make the game a bit easier to plan your movements, but I don't know if I really want that.

The Build 42 update is now live and actually I think we have anticipated your request to make the weapon more visible as that is a major part of the HUD redesign we have in this build.

As for the other idea to show the hit percentage of potential moves, i am somewhat opposed for a few reasons:

  • agree with @FroBodine that it's a little gamey as you couldn't do it in "real life" (though I hate saying that because this is a game after all haha) 
  • Also, what if there are multiple enemies on screen? do i show the change for each of them? It feels like too much information. 

I'll keep thinking about the "spirit" of the request though: make it more clear if I am making a mistake by moving here. 

Yeah come to think of it I agree it would be a bit too much information as you can't tell until you actually get to that spot in real life.  New build is great!

-Will