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(+1)

Very enjoyable music that I felt fit the games aesthetics quite nicely. Loved the art style too.  Great looking game I enjoyed playing all the levels.  Now for a couple suggestions.

With how difficult it is to maneuver around obstacles, I'd suggest having a larger / taller screen resolution to give the player more vision ahead of them.  I also feel like there are some improvements that can be made to the controls.  The way I see it there are two options.

  1. Allow holding of a button to continue stroking.
  2. If you are looking for precise button presses and feel like holding down a button removes part of the challenge, I'd suggest adding a small input buffer to trigger a stroke. That way if you mistime your click/press you will still do the desired action at the earliest possible moment.

Wow, thank you so much for the detailed feedback and suggested improvements. Yep, the problem with maneuvering exists, I was thinking about zooming out when the player accelerating to balance risk and reward :) About holding I definitely would try it :)