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Thulko

143
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5
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A member registered Jul 03, 2020 · View creator page →

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Art looks nice and music is good, but I did feel a little confused during gameplay.  Hard to know when an enemy will shoot or not, so I'm just shooting at every target at least once per round.  Bug i found, when the game ends and the screen moves upward, the player can still shoot and it slows down the transition.  I'd just make it more clear which targets are going to shoot at you since you obviously cant shoot at all 9 without reloading. or maybe make reloading faster?  A little more visual feedback is always nice.

Very polished game, nice work.

Fairly difficult, definitely challenging.  Would be cool to add a way to repair walls to give the game more longevity.

Visuals look great, game is fun and challenging but I felt the need to move off beat which felt unsatisfying.  Something I'd love to see is a quick way to retry instead using the mouse to click 'main menu' and then click 'play' just press space again to retry.

Thanks for playing!  I noticed a little too late that the purples were a bit too difficult to move with.  Will fix after the Jam.

Very nice.  loved the music choice and the story. unfortunately it was hard to focus on reading all of the lines when the bullets started flying.  A shielding ability would of been nice, I felt like there was a point where I couldn't stop getting hit lol

Fun and Unique, I felt controlling movement with the mouse was a little strange but I'm not sure what I'd change it to. Neat Puzzle Game.

Easy to understand, very difficult to beat.  64.9% I'd call that a success even if my crush is not interested.  Song felt fairly long, my arm is tired now haha

Takes fairly long to move things around and there is alot of waiting for the object to move through its path.  Maybe speed up the movement a little and make it easier to move tiles like drag and drop.  I enjoy the puzzle part of the game though.

Very neat puzzle game. played all 15 levels. pretty challenging too!

It is fairly difficult. I find it hard to remember what colors correspond with each tune. So when I need a red projectile, I feel like I'm struggling.  One fix I thought of would be to have each tune shown below but have 1 light up when it is in use.  Interesting game idea!

I suppose if you are using AD for movement then Z jumping would be awkward. I Realize that when I tested I was using strictly Arrow Keys and Z.  I guess I should of just made spacebar jump. Will fix after Jam.

A large healthbar would of been nice, I felt like I was spamming spacebar so much just hearing slashing, not knowing if the boss had infinite health or not.

I feel like the default values gave me a 3 star win most of the time, is there a 1/2/3 star ranking? I just assume that was what it was.  if so maybe the rank thresholds need to some tweaking to incentivize making faster setups.  The game looks great though and I do like the idea of puzzles made of train tracks with timing/speed.  One thing I'd love to see would be a way to select which level to play.

Highest Score I've gotten so far

I wish there was a couple more checkpoints in the lava section. Nice game. I missed 4 coins, 885 seconds, 170 deaths lol.

I'd Change the controls to something a bit more comfortable.  I personally think mouse and keyboard is not great for platformers. something like Z Jump, X Attack, C Dash, and arrow keys to move/aim.  The alt key is just very awkward to press when your fingers are already resting on WASD and space.  The game needs something to do other than simply surviving.

The Art is amazing, I love a good rhythm game and this is great. I will say sometimes its a little difficult to know the rhythm because you need to remember the timing each notes comes into view but it's a neat challenge. Nice Job!

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Man, I must have failed like 20+ times before realizing all I need to do to survive was hit the spacebar at the right time and I could completely ignore the red and blue notes.  I've read what some folks have said and I'd have to agree Vertical note movement would of been easier to pay attention to.  Nice game once you realize how to play but man, why not have the keys for red and blue be next to each other? very awkward finger placement.

PS. is there a way to restart the game besides just relaunching it?

Enjoyable game, actually pretty relaxing regardless of the danger of rising lava lol.

Bugs found:  Character animation is broken after you die once.  I was able to spam E and get multiple hits from one "beat"

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Very fun and addicting. trying to get a perfect score. Just gotten B as my highest rank so far.

Cool infinitely spawning platforms, Player movement is pretty nice, noticed you can wall jump too!  I assume the red lasers that kills the player doesn't work in WebGL. Unfortunate :(

I like that each character had unique effects when frozen

I liked the controls. Being able to move downward quickly by pressing down midair was a nice touch.  I think the double jump should not start if you've just kept your finger down from the first jump. (I press and hold the jump key to jump once, but I end up double jumping).  I would suggest adding an invisible wall on the left side of the screen so the player doesn't run off screen, out of view. Fun game, the giant beatboxer looked pretty cool too!

Bug .  The speed of the beats grows to impossible levels the longer you play (every new game, the speed is increased.  I just closed and reopened the game to fix)

I played many attempts until I went back to beat1 and this was the result of the bug


Z to Jump

Without a doubt, that couch pillow was the source of the home owners paranormal activity. Good game.

812, guess I need some practice haha

Just tried it, seems to work. you may want to update the game description, it still says to use F.

I think the latest patch may have disabled the first players ability to use the tractor beam. Player 1 cannot use tractor beam anymore, I tried this playing against CPU and against a second player.

Not sure what the controls so I unfortunately couldn't play :(

Fun and fast-paced game.  I felt like I was gonna run out of time/hunger so many times but I managed to get 20!  Nice challenging game.

Smooth controls, cute story. Not sure if there was an end to the game. I felt like there were limitless waves.  I'm suppose to be waiting for an auto repair thing but there is no indication of how long that would take.  I think there could be some sort of visual timer for the player to see. one idea I had was if the ship takes damage the timer gets pushed back 30 seconds or so.  Nice game, your art looks great!

Very colorful, fun game, I liked trying to dodge the movement of the torpedoes. It created a nice challenge.

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Cool game idea, my only issue is that I feel like the game can go on for a long time and there is not time recorded or score added up, at least while you playing.  I realize it does show up once the run is over.

Neat game idea.  Found a funny bug where you can stand near the box and grab flying fish that go near the box, and while the circle goes around just move your fish above the box, when you fail the button click, the fish drops into the box for points.  Another bug is when your on the boss mode, retry sends you to the regular mode.

Great looking game! This looks so polished.  Love the water waves, fun music + sfx and the art looks awesome too.  I like what you did with the sky background color.   Score tally sound is a little high at the end but that's my only problem. 10/10

Cool game idea to have the character jump in a different way.  I noticed you can do a super jump if you press the boost directly after you jump.  Not sure if it is intended or not but I'm sure it is the result of adding force to your boost instead of setting it to a certain velocity.  I was able to cheese most levels once I realized this.

I think I got the same issue others have already described with the last puzzle piece.  The art looks great and the music fits well too.  Some of the physics/movement is a little off but it doesn't hurt the game much. Neat puzzle game.

Nice game, it felt like I was playing an old NES game. loved the music + art. I will admit that start up beeping was a little loud for each retry attempt.  Movement felt a little clunky, I think there was some issues going in diagonal directions.  Could probably add a boss battle since the player can shoot coins at targets.  Overall solid game.