Art looks nice and music is good, but I did feel a little confused during gameplay. Hard to know when an enemy will shoot or not, so I'm just shooting at every target at least once per round. Bug i found, when the game ends and the screen moves upward, the player can still shoot and it slows down the transition. I'd just make it more clear which targets are going to shoot at you since you obviously cant shoot at all 9 without reloading. or maybe make reloading faster? A little more visual feedback is always nice.
Thulko
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I feel like the default values gave me a 3 star win most of the time, is there a 1/2/3 star ranking? I just assume that was what it was. if so maybe the rank thresholds need to some tweaking to incentivize making faster setups. The game looks great though and I do like the idea of puzzles made of train tracks with timing/speed. One thing I'd love to see would be a way to select which level to play.
I'd Change the controls to something a bit more comfortable. I personally think mouse and keyboard is not great for platformers. something like Z Jump, X Attack, C Dash, and arrow keys to move/aim. The alt key is just very awkward to press when your fingers are already resting on WASD and space. The game needs something to do other than simply surviving.
Man, I must have failed like 20+ times before realizing all I need to do to survive was hit the spacebar at the right time and I could completely ignore the red and blue notes. I've read what some folks have said and I'd have to agree Vertical note movement would of been easier to pay attention to. Nice game once you realize how to play but man, why not have the keys for red and blue be next to each other? very awkward finger placement.
PS. is there a way to restart the game besides just relaunching it?
I liked the controls. Being able to move downward quickly by pressing down midair was a nice touch. I think the double jump should not start if you've just kept your finger down from the first jump. (I press and hold the jump key to jump once, but I end up double jumping). I would suggest adding an invisible wall on the left side of the screen so the player doesn't run off screen, out of view. Fun game, the giant beatboxer looked pretty cool too!
Bug . The speed of the beats grows to impossible levels the longer you play (every new game, the speed is increased. I just closed and reopened the game to fix)
I played many attempts until I went back to beat1 and this was the result of the bug
Smooth controls, cute story. Not sure if there was an end to the game. I felt like there were limitless waves. I'm suppose to be waiting for an auto repair thing but there is no indication of how long that would take. I think there could be some sort of visual timer for the player to see. one idea I had was if the ship takes damage the timer gets pushed back 30 seconds or so. Nice game, your art looks great!
Neat game idea. Found a funny bug where you can stand near the box and grab flying fish that go near the box, and while the circle goes around just move your fish above the box, when you fail the button click, the fish drops into the box for points. Another bug is when your on the boss mode, retry sends you to the regular mode.
Cool game idea to have the character jump in a different way. I noticed you can do a super jump if you press the boost directly after you jump. Not sure if it is intended or not but I'm sure it is the result of adding force to your boost instead of setting it to a certain velocity. I was able to cheese most levels once I realized this.
Nice game, it felt like I was playing an old NES game. loved the music + art. I will admit that start up beeping was a little loud for each retry attempt. Movement felt a little clunky, I think there was some issues going in diagonal directions. Could probably add a boss battle since the player can shoot coins at targets. Overall solid game.