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It's an okay concept, but it's quite rough around the edges. The first thing I noticed was that the 'options' menu seems completely nonfunctional; selecting it didn't do anything. Secondly, the movement is a bit clumsy-feeling, and the UI seems to have mixed up the prompts for the trigger buttons and shoulder buttons, saying to press the former when it's actually the latter. Finally, I got stuck at the place with the steam jets that a previous commenter mentioned, and gave up.

In conclusion, it needs quite a bit of polish.

Hello there!

We're so sorry to hear you're experiencing such difficulty issues! Like we mentioned in the previous discussion there's not meant to be an ''Options Menu'' yet. As for the controls & UI problems - could you record what's going on with them so we could eventually fix the issue, thank you.

Regarding the UI issue, it's quite simple. To grab a stone, for example, the prompt shows to press RT, but RT doesn't do anything. The button that performs the action is RB. Is there anything else I need to clarify?

Oh so you're using controller, okay we haven't fully developed the controller functions I can see now where the issues are coming from. We'll do our best to fix them in the future!

I have one more question. Why does the game use half of my CPU and max out my GTX 1060 when running the title screen in the background? I can't think of any reason it should be using so much power while only displaying such basic visuals.