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(+1)

The presentation artwork, music, sounds were all quite satisfying. The concept for the game is also very cool. 

As other commenters have mentioned, I found the controls quite tricky to get the hang of. I found pressing Q to get a new knife just felt like busy work that made my hand tired (of course I want another knife after I've thrown one!) I found coordinating the E press with mouse movement to be exceedingly difficult, even after 6 or 7 rooms I didn't feel like I was getting much better at it and it stopped feeling like my skill was helping me. At some point I gave up on playing skillfully and started randomly flinging. Some visual incentive not to waste knives, such as a score with penalty for misses might help with that urge to just fling randomly.

I appreciate the feedback even if other people have pointed to the same issues.  You're right about wanting to get a new knife after throwing, in the current game state there is not really a scenario where you wouldn't just repeat that action. Thanks again for your feedback.