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Beautiful work! I was surprised to see that the ground textures consist of only 19 tiles, not the 47 needed for a 'complete' autotile. Which would be great for a farming RPG. Also, would you mind including the colour palette in the files, too?

Thanks for the compliment. I'm sorry it doesn't have all the exact tiles for your needs. I'm guessing you're referring to single tile lines, ends, corners, intersections, etc? Unfortunately, I didn't make this tileset with that particular type of gameplay in mind, but you're more than welcome to do some sprite bashing to make the ones that are missing for your system. If you can't do that then maybe adjust your gameplay to remove that issue. 2x2 tiles is the smallest unit of measure for this autotile, so maybe have players dig out bigger patches of dirt?  🤷‍♀️

I've made a note to add color palettes the next time I revisit the seasonal forest assets for a future update 👍

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You're right, I'll just go with it! Maybe I'll just skip this whole tilling the soil. Who needs that? It's the least fun part. 😁

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Point folks to this: https://wareya.github.io/webtyler/

It can convert a few base tiles into different autotile types (rpg maker, godot, gamemaker, etc).