Yeah, I will definitely make more monsters. Big, small, and bosses, I have about 40 ideas on my wishlist. A goal that will honestly take years to reach. I'm really busy on a new player sprite right now, but later this year, who knows?
Seliel the Shaper
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This is definitely a Unity question. You should look up Unity tutorials on what's called a "paper doll" system. You'll need to understand how to attach different frames of the weapon sheet during each frame of an attack animation, and have those weapon sprites display at the right position, rotation, etc, based on whatever kind of attack you want to make.
Ah, that explains the confusion. This isn't the Farmer Sprite System that you're commenting on. This is a different asset.
To answer your questions, the Sprite Customizer just creates a flattened version of the layered clothing sheets, with custom colors. This is useful for devs who are not making a paper doll system. You still need to create the animations in your game engine. Consult the included animation guide for help with that.
What do you mean by "sprite creator"? I don't know what that is...
The weapons each have their own sprite sheets that overlay on top of the body, outfit, and hair (and sometimes behind those layers).
I've included supporting files (detailed documentation and sample images) to help you figure that stuff out if it isn't apparent.
When you click the "Download Now" button, it offers the free sample and suggests a $5 donation. I'm pretty sure that's what you paid, right? If you'd like to unlock all of the content, you need to manually change the $5 to $19.98, which is the minimum price to unlock everything.
I admit itchio's interface for this process is a little confusing, though. So if you want to "donate" the remaining balance ($14.98), I can go ahead and send you a download key that unlocks everything.
Worth noting, because I'm sure people are going to ask: the Hero Base will be a true base, just a naked body with a bunch of animations. The intended use is for you to choose the animations you want for your character and then draw (or hire someone to draw) a unique outfit/hair/weapon on top of it. The Hero Base will not come with a bunch of swappable outfits and hairstyles like the Farmer Sprite System.
Worth noting, because I'm sure people are going to ask: the Hero Base will be a true base, just a naked body with a bunch of animations. The intended use is for you to choose the animations you want for your character and then draw (or hire someone to draw) a unique outfit/hair/weapon on top of it. The Hero Base will not come with a bunch of swappable outfits and hairstyles like the Farmer Sprite System.
Just in case you missed it, I've recently published the animated horse 🤗 https://seliel-the-shaper.itch.io/hardy-horse
I've included one black, two gray, and one white. If you don't like my variants, you're welcome to make any kind of recolors you want for your game. But bear in mind: if you want the value range in your palettes to look good, and work well with the rest of the art, you're limited in how dark or how bright your colors can be, and how deep the contrast between each step on the color ramp.
There's a series of 3- and 4-color ramps found in the Farmer Sprite System if you feel like experimenting with different hues without losing the Mana Seed touch 👍
I finally released a much-requested rideable horseto go with my Farmer Sprite System. The farmer sprite character has animations for petting, mounting, and riding the horse, and the horse has animations for three walking speeds, jumping, striking, kicking, and more, in 4 directions. Combined with many of my other packs, like Farming Crops and Livestock Accessories, you've got everything you need to make a 16-bit farming sim 🤗
Hey, glad you like it 😊🙏🏽
Unfortunately, carrying weapons visibly outside of combat is not something that's supported out-of-the-box. If you want that for your characters, you'll need to copy-paste frames from the sword and shield into new layers and arrange as necessary for the pages/frames you want to cover. Or load them from the consolidated weapon sprite sheets and position them appropriately in your game engine's animator.
Hey, thanks! Do you mean like the line around the top of the walls? All the structural elements in the screenshots are from my Iconic Homestead pack.