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Seliel the Shaper

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A member registered Sep 23, 2018 · View creator page →

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Most of my tilesets are already setup in this way.

There's an animation guide included in the files. It has animation timing recommendations and cell references.

Hi there 👋

There are two varieties of cloak already, but alas no hood. I do offer a commission option if that's something you really need. Please find the details on my Ko-fi pageThanks!

Hi there, thanks for the compliment 🤗 To answer your questions:

  1. This pack is compatible with my Farmer Sprite System in the same way all my assets are. They have a shared art style and consistent design parameters, like icon size (16x16) and character sprite proportions (doors and furniture sized for 32-pixel-high characters).
  2. I have a "suggestion box" in my Discord server that's available to anyone who subscribes to my Patreon or Ko-fi. But those are just requests, no guarantees. Subscribers also get to vote on which of my assets gets an update each week. Lastly, I offer some limited non-exclusive commissions, which you can read about here.

I started setting up all my tilesets with evenly sliceable sheets specifically for Godot 👍

As I explain above:

"Note: the move/attack animations come in 2 directions (up-angle and down-angle), which can be flipped to represent movement in any direction."

It has a shuffling gait which looks fine moving in any direction.

No plans for an update right now, sorry 🙏🏽

You're welcome to change the colors to suit your needs 👍

Yes, if you buy on ko-fi or itchio, you will get future updates for free 😁👍

Thank you so much for the kind words 🥰🙏🏽

I'm sorry, I don't understand the question. You can probably make hair and tools work across both packs, but only with a lot of manual editing. They are not natively interchangeable.

I'm sorry, but this pack is no longer receiving updates. That spikey hairstyle is in the Farmer Sprite System, though. If you really need to use the Character Base, you can try copy-pasting the hair sprites onto a blank sheet and arrange them appropriately for this pack.

That's great to hear! Glad you discovered how to unlock its potential 🥳

I've never seen that screen before, but I think the way itchio has set this up is kind of confusing. It's probably telling you about the Unity Tileset Collection unlock promotion because the asset you're looking at (Fences & Walls) is one of the required assets to unlock the promotion. Unfortunately, as you can see on the second screenshot, ownership of many more assets than Fences & Walls is required to unlock the Unity Tileset Collection.

That unlock promotion only exists to allow people who already own all my tilesets to collect the Unity package for free. It's not intended as a purchasing incentive. If you want the Unity Tileset Collection, it's much more affordable to just buy the Unity Tileset Collection than it is to buy every single tileset separately. Or maybe it would be cheaper for you to look at the list and buy the tilesets you don't yet own? I don't know what you've already got.

The Farmer Sprite Customizer is only included with the Farmer Sprite System, I'm afraid 🙏🏽

If you can send me some proof of purchase from when you bought it on the Unity store, I can give you a download key to access it here. My email is on this page.

Sorry, I have no plans to explicitly support RPG Maker. It would require me to redraw all of my autotiles and animations to meet RM's restrictive standards.

That being said, there's nothing stopping you from using my stuff in RM right now, plenty of devs are doing so. It will just require you to understand your version's requirements, and either edit my tile arrangement or utilize plugins.

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Can you clarify what you mean by broken? Also, you can just find the cloak sheet separately, you don't need to use the customizer for that.

Simple answer? Yeah, they're sliced at the appropriate size, so you can drop full pieces of furniture, rocks, trees, etc, right into your map.

But some objects have multiple variants and are meant to be mixed and matched or arranged deliberately. There's a set of tables specifically that are sliced at 16x16 because you can customize the length and width of the table. Beds are sliced into two segments, rather than one, so you can have one part go in front of the player sprite when it moves into the bed. They're just sliced intelligently.

That's great, I'm glad it's working for you! 😁

Sorry, it doesn't work like that.

An essential component of every outfit 😅

Thank you so much 😁🙏🏽

The smithing animation is on page 4, so start in the "char_a_p4" folder. The smithing stuff is on tool layer A, so look in the "6tla" folder. The sheet you want is called "char_a_p4_6tla_smth_v01.png"

I love it 💜

Love them all 💚

Very nice 👌

Thanks! 🙏🏽😊

No, sorry, this isn't that kind of asset.

Good job 😁👍

If you have enough Unity knowledge to load the package and access the files, you're welcome to use them in other game engines, yes.

That's awesome! Nice work 😁 👍

My assets are often marked down 50% for seasonal sales. Come back the next time itchio has a site-wide sale.

Lovely! 🤗

Yeah, I definitely want to make some more animated monsters. My wish list is probably a lot bigger than you'd think. Unfortunately, there's no way of knowing when I'll do one next. I already have a couple of big assets in the works right now, so it's too early to make predictions. Only time will tell! 🤷‍♀️

Each NPC occupies a 32x32 cell, but my tilesets are 16x16.

Absolutely! You can read the full license here.

If you examine the animation guide, you'll see that both of those animations (the scythe and bug net) say (in green text) to "Use 64x64 animation #" and then point to a green reference number for each direction of the animation. As the key at the bottom right of the animation guide explains (in green): "green text refers to specific animation sheets". All of our effects sprites can be found in the "farmer_base_effects" folder, where you'll find a file called "farmer animations 64x64 v00.png" (and you know to use this file because the animation guide said to use 64x64 animations). Each of these 64x64 animations has a number next to it that corresponds to the number the animation guide tells you to use from this sheet. Hope this helps 👍

No, sorry, this is a 4-directional asset.

You are correct, the extra hairstyles are only compatible for the non-combat animations. Unfortunately, this asset won't be getting any further updates. If you're making a farming sim type of game, you should try my Farmer Sprite System, it has a lot more hair and clothing options than this pack.