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Seliel the Shaper

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A member registered Sep 23, 2018 · View creator page →

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That's great, I'm glad it's working for you! 😁

Sorry, it doesn't work like that.

An essential component of every outfit 😅

Thank you so much 😁🙏🏽

The smithing animation is on page 4, so start in the "char_a_p4" folder. The smithing stuff is on tool layer A, so look in the "6tla" folder. The sheet you want is called "char_a_p4_6tla_smth_v01.png"

I love it 💜

Love them all 💚

Very nice 👌

Thanks! 🙏🏽😊

No, sorry, this isn't that kind of asset.

Good job 😁👍

If you have enough Unity knowledge to load the package and access the files, you're welcome to use them in other game engines, yes.

That's awesome! Nice work 😁 👍

My assets are often marked down 50% for seasonal sales. Come back the next time itchio has a site-wide sale.

Lovely! 🤗

Yeah, I definitely want to make some more animated monsters. My wish list is probably a lot bigger than you'd think. Unfortunately, there's no way of knowing when I'll do one next. I already have a couple of big assets in the works right now, so it's too early to make predictions. Only time will tell! 🤷‍♀️

Each NPC occupies a 32x32 cell, but my tilesets are 16x16.

Absolutely! You can read the full license here.

If you examine the animation guide, you'll see that both of those animations (the scythe and bug net) say (in green text) to "Use 64x64 animation #" and then point to a green reference number for each direction of the animation. As the key at the bottom right of the animation guide explains (in green): "green text refers to specific animation sheets". All of our effects sprites can be found in the "farmer_base_effects" folder, where you'll find a file called "farmer animations 64x64 v00.png" (and you know to use this file because the animation guide said to use 64x64 animations). Each of these 64x64 animations has a number next to it that corresponds to the number the animation guide tells you to use from this sheet. Hope this helps 👍

No, sorry, this is a 4-directional asset.

You are correct, the extra hairstyles are only compatible for the non-combat animations. Unfortunately, this asset won't be getting any further updates. If you're making a farming sim type of game, you should try my Farmer Sprite System, it has a lot more hair and clothing options than this pack.

After you click the "Download Now" button, just click the "Pay with Paypal" or "Pay with card" button. It's automatically pre-set to $29.99, which is the minimum payment necessary to unlock the full asset.

Those particular characters were made for Patreon rewards years ago. They're singular sprites (not animated), and not publicly available, I'm afraid 🙏🏽

Cool 😎 👍

You can find a cat and dog in my NPC Pack 2:

https://seliel-the-shaper.itch.io/npc-pack-2

I would just duplicate the closed frame with the lid lifted a bit for the 2nd frame, and duplicate the open frame with the lid closed a bit to be the 3rd.

Good job 👍 congrats on launching a game!

Not natively. You'll need to use a plugin, edit the sprite sheet, etc.

Very cool 😎 So much content!

Oh, really 😲 I'm going to try that later. Thanks for the info!

Looks really cool! I couldn't play it for long though without controller support (just controls the dino). Looking forward to trying this out properly with a controller 😁👍

If you can send me an email (selieltheshaper at gmail) with some more detailed information about the project, I'll take a look and consider your circumstance 👍

Please find the full user license here: https://selieltheshaper.weebly.com/user-license.html

No, sorry, the character is only in one size. However, I do have an NPC pack with a couple of kids in it: https://seliel-the-shaper.itch.io/npc-pack-2

Absolutely! The dirt and grass is from my Summer Forest tileset, and the fence is from my Fences & Walls pack.

Please refer to the included animation guide.

Thanks!

Thanks! 🙏🏽

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Sorry, no. I am firmly anti-crypto. Please read the Mana Seed User License before purchasing any of my assets. Thank you 🙏🏽

You shouldn't change the size of either. I'm not sure how you ended up with that. This is a question for whatever game engine you're using, maybe some asset import setting? It should be consistent across all your assets.

You can try joining the Mana Seed Discord server and asking someone who's familiar with your game engine if they know where you went wrong.