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(+1)

Thanks a lot for your feedback gamecoder95 :D

Our main interest during brainstorming was to avoid ending up with classic things related to the theme, such as a Phoenix or a Roguelike game. We really wanted something both simple and original and it seems that we have succeeded.

Now, talking about the wind, the prog did try to code something with a cool smooth transition but it caused too many problems and we had to remove it to focus on more important features.  We didn't want to waste time on already working and balanced features, this would have been integrated into polish phases but not in priority, so,  probably for the next updates :)

It's cool to see you liked the game, even if it's not your kind of game :) This allows us to gather important feedback to make the game more enjoyable for everyone.

(Also, it's a good thing you didn't start any wildfires for real, too many forests have already burned.)


Thanks again!

(+1)

Yeah, I mean, who in the world would do something so cliche as to make a Phoenix game? ...

Your reasons for not focusing on the gradual wind application were valid, and from what you mentioned it shows that you guys know how to manage scope - so great job on that!

Well, I'll be looking forward to updates if you guys do do that. HMU if you need a playtester; I'll do my best to help out when I can. :)