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Interesting idea of entering a reality TV show for a game. It's not bad, but it's unusual and maybe you should provide one instructional show text when you enter the big house. Something like "Use your time and influence to gain relationship points with the other contestants, but choose wisely because you're limited on both!"

I ran into a bug when you walk into the left door. The player is prompted with a show text that asks, would you like to skip the next part and go straight to bed, but then it doesn't give a show choice, it just jumps ahead. 

On the shed map you forgot to add collisions, you can walk all over everything, even the walls, Ray. There are some simple mapping or region restriction errors here. Not a big deal, but check them out and get them fixed for the next version update.

On the computer terminal please prompt a show choice BEFORE the input number. People are going to naturally feel inclined to inspect everything when they enter a room. So you may be asking the player for an answer before you've given them the right information.

Most of these puzzle are very short and require very little effort, but then you have a spike dungeon trap puzzle which is quite frustrating. I think they can all work, but maybe polish the difficulty so that it ramps up slowly. The difficulty basically goes like this:  kindergarten work, kindergarten work, college essay. Skipping grade school, middle school and high school entirely. Add some middle ground difficulty puzzles before the dungeon trap. Maybe sequence them instead of randomly selecting them.

When the player gets to decide who to use the pendant of power on, you should increase the relationship and/or influence the player has with that person. You basically just saved their butt in the competition and a person might remember that you just saved them. That would certainly call for a nice Relationship boost with the person you picked to save, but sadly it doesn't in this version. 

The cowboy minigame where you wrangle the cattle was my favorite minigame, it was simple, the music for it was good and I had genuine fun for one minute. :)

I would also like to see your unused time points carry over to the next round. I have ended every round with a single time point and I always start with five. It would be nice to be able to save them to add some different strategy, but I understand why you wouldn't for realistic reasons. Keep in mind though, it's a game and realism should hold less weight than fun gameplay. First make your game fun, and THEN try to make sense of it.

The inclusion of a Guide in the main menu was a great idea as I was unsure of many things about the game until I read through the guide. 

I finished second place, 13 influence(it never really moved) and 962 fans. The biggest tip that should be included is, "Remember that all the contested will come back to vote for the winner when you reach the finals, so don't neglect anyone." It would make sense to spend the first couple rounds just adding relationship points to everyone evenly instead of picking favorites. The person who I had the most relationship points with ended up winning. 

Overall I really liked this entry into the game jam it genuinely brought something different to the table and felt much different from the other entries. There were plenty of things I felt could have done better and a few bugs and map issues, but those could be polished out in the final version. Thanks for participating and congratulations on having a decent project to show on your portfolio! I look forward to seeing what you bring next time.

(+1)

Hey Drifty, thanks for taking time to play my game. The bugs and balancing problems you bring up are very valid. I'll make sure to fix those as soon as the competition ends. 

Thanks for ideas and tweaks on how to make things better. I appreciate the work yall are doing to help us get better at gamedev, which is the goal here. Thanks!