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You have an error at the start of the game that requires changing a file to fix. I ended up brute forcing the name to be every possible combination I could think of.

The gameboy thing was neat, but you ended up changing the dialogue text as well, which felt off.

Could have zoomed in more with the gameboy screen to make it easier to see.

For the most part, I was just skipping battles because they weren't all that fun to play and it felt like I had to due to limited healing resources. Definitely would be good to add the ability for the player to use the inn.

The switching between characters at the start felt unnecessary.

You can walk out the screen near the end. This can softlock the game if you trigger the can't leave conversation.

The door does not display the correct text for the second roof event.

There isn't really enough build up/development for the player to really have strong feelings for the characters.

There is one section where depending on what the player does, you end up moving backwards.

There is the jump section that games you over really easily and isn't really intuitive what the puzzle is at first (at first I thought it was a jump puzzle, not a step/leap of faith puzzle). The game overs were a bit... annoying. Definitely better to restart the player on land instead.