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(1 edit) (+1)

There are rare instances in which a Mac is required to build a version for macOS. Most game engines allow you to make Mac builds pretty easily.

There are only a couple instances I know of where you need a Mac:

Like @ASecondGuy has said, if your engine has the ability to export to HTML5, you may want to do that if you’re worried that the Mac build will not work. Just a heads-up, though, that it may not work correctly in Safari on a Mac; I’ve tried playing many games online for jams, and it seems Unity WebGL doesn’t play nicely with Safari.

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This jam requires you to use Godot, am I not right?

Yes, it does, though my advice can be applied generally.

Godot does support macOS export.