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From the text document:

/loadsprite [sprite name] [file name]
	Replaces the given sprite with file' contents.
	Files should reside in "images" subdirectory of the game.
	File names can have `_stripN` or `[N]` suffix to denote the number of frames included.
	For list of modifiable sprites, see https://bitbucket.org/snippets/yal_cc/jxLMx