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(1 edit)

Do like the game, though my machine seems to have some input lag from when i release the click to when the ball moves.


I've found this impossible? hole, unless it has some trick to it that i could not figure out. Also this level was pretty poorly lit and i had some difficulty navigating it, and in the beginning of this level, if i shot the ball at full power, it would fly off the board down into the layout and not auto-reset itself. Manually reset fixed it  though.


Would definitely benefit from some music and sound effects. Looking forward to the future builds!


Also, the backgrounds are plain amazing. Love the Highway backdrop, the cars and the diner. Very well polished on the visual end!

(1 edit)

Firstly, thanks for playing and many thanks for the valuable feedback! Definitely agree with regards to the lighting on some of the scenes at the moment, been non stop tinkering with it and still can't find a happy medium. All a process of trial and error :p 

Yeah, the collision is still proving a little problematic at times when the ball hits higher speeds, causing the ball to fire off unpredictably. Mostly reproducible and stuff but I'm struggling to find a working fix for the tile seams at the moment. Auto ball reset on fall is already fixed, simply a matter of tagging the environmental objects correctly. Just a total oversight on my part, my bad! Oh, that hole variant has a ramp on the back to get up to the hole by the way, just the ramp blends in completely with the floor color and it's hard to spot unless you're near it with the light on, or the camera's in motion and catches it at the right angle. Byproduct of the poor lighting you mentioned, apologies!

Haven't the slightest clue what could be causing the input lag though, maybe that my input is handled in Update() come to think of it, were you having frame drops or anything?

Definitely looking to source out some decent sounds and the like soon, despite my proficiency on the audio side of things being a little... inexperienced shall we say :D

Again, thanks for the feedback my man, much appreciated, glad you enjoyed the visuals!