The rpg & map style is similar. It's just that your game runs worse and seems much simpler.
Viewing post in a stony rpg (read itchio page plssss) jam comments
on my computer it would run at less than 15 fps at all times. Considering that this is an extremely simple 2d , black and white, tiny map type of game, there is no reason why it should be running so slow. For example, i can run the game I developed that has a much larger map and 50+ ai's moving around the map at at least 30 fps . Given that i'm on a trip and on my laptop, this might be why it ran slowly, but regardless, the game is optimized veryvery poorly.
Well it kinda runs in the console and it won't run a lot faster without either major optimisations or by using stuff like opengl or some graphics rendering library. (which your game probably uses) Also the fps is capped at 20 FPS and for most people that have either played or playtested it, it wasn't a problem.
I can understand the graphics part. They are smaller and are mostly kept in an 8 bit style.
What AI's? (Only the boss has an AI)
Also both of the games are open worlds, but the worlds are still different.
Sorry, but I don't get your point about the game being simple. Like what was the simple part about it? (imo the game is not really simple)
And how far did you go into the game? (Like did you do any Quests, or saw any NPCs, got any memories, etc)