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Thanks for the feedback!

As I list in the description, it IS in 64x64 resolution, but scaled up by stretching, which is allowed by the rules :)

Plus, because I'm in a summer semester of Uni, I gave myself only one afternoon to work on this. So everything here was accomplished in under 5 hours, by myself, in one sitting. That's why it's very basic :/

Well, I guess the pre-stretcht might be 64x64 but definitely things like the ball trail is subpixel-rendered (if we consider you should align to a discrete 64x64 grid). Great result for only 5 hours effort!

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Thank you! :)