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(1 edit) (+1)

A good plan indeed! This game knocked my socks off. I think you might have something worth developing further on your hands here.

Feedback:

-LOVED the looking around mechanic
- Found myself wishing there was some way to walk, like hold control and arrows. But I don't know. I guess that might have messed up the purity of the control scheme.
- Found myself wishing the level design gave a few more hints as to where to go. Especially in the beginning. One of those flashing arrows right near the start would have helped a bit
- Title screen knocked my socks off, set high expectations, which were met.

(+1)

Thanks for the feedback! 👍

- "Found myself wishing there was some way to walk..."
I must admit, some jumps are a bit too difficult and force the player to make some really small jumps. I'll see what I can do.

- "Found myself wishing the level design gave a few more hints as to where to go..."
Now THAT will be an interesting challenge. First I'll have to take into consideration the resolution, since you cannot look too much ahead, even with the visor. As for the hints, I have some ideas: maybe some smaller flashing arrows will help.

I'll fix them in the post-jam version!

(2 edits)

By the way, if you ever reach ANARCHID, tell me how hard did it knocked your socks off lol

Beware though, there will be some pretty tough jumps.