Super nice little metroidvania. I think the combat could use a little tweaking (it's too easy to bump into enemies IMO) and juice (sfx? particles? idk). You did a great job with the level design, the atmosphere is great (I like the underground green area a lot). Using the slow-mo power to bypass traps was suuuuper satisfying. Great stuff! Also hell yeah loving all the godot-using-devs I'm seeing here :) :)
Viewing post in Knightpath: Low Rez jam comments
The game definitely needs more juice that's for sure. I couldn't figure out how to keep the particle effects to the 64x64 pixel grid, so I just left them out. Godot is awesome, it is nice to see all these Godot projects! I used Unity for my first two game jams and it just felt bloated and messy. This is my second real Godot project and I like it significantly better.