Awesome little game. I didn't get very far yet but I will definitely come back to play it more. I thought the level design was really good and there were a couple of moments that definitely took some puzzling to figure out. The restriction of only being able to attack on green surfaces is actually really fun and gives the game a lot of depth. Great work!
GamesBySpencer
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I had a hard time wrapping my head around what to do in this game, and I still don't think I really know what I am doing. With that being said, I really liked the presentation, the music and art really portrayed a happy little restaurant. Nice job! I just feel like the game needs a proper in game tutorial.
I had a fun time with this game, and I feel like it could be really great with a bit more work. First, I think mouse controls would help a lot so I can click where I want to place something. Second, I think a better tutorial is definitely needed. I am certain that the time constraints are the only reason there isn't one, so that is okay. Overall, I think this is a really cool game that has a surprising amount of depth for being a jam game, nicely done!
I thought the presentation was fantastic. This is definitely one of the best looking and best sounding games I have seen this jam. The presentation is definitely up to the quality of something I would purchase. However, I did have a couple problems with the gameplay that caused me to not get super far. The spider enemies being able to jump upwards through the platforms, knocking me off and making me start completely from the beginning felt extremely unfair. Additionally, while I appreciate the free look feature, some of the off screen jumps felt a little too difficult for how long it takes to get back and retry the jump. Overall, fantastic art and sound worthy of being paid for, but a few game design missteps made it difficult to fully enjoy. With a few small tweaks, you have a really good game on your hands.
I had a fun time with this game. I got the good ending and didn't find a single secret. I liked the teleportation mechanic but I don't ever feel like it was used in any particularly interesting ways, and I never had to use the step back ability. Now I fully admit that the game could be much deeper by finding secrets, maybe the other endings are harder/more interesting to get to, but that is what I felt about my play through. I still thought the game was very fun, just that it had a lot more potential than at least I was able to uncover.
All I can say is that this game is fantastic and certainly the best game I have played in the jam so far. The personality of the bosses and the player character were great. The gameplay was fun and responsive, and it had more juice than a Vlambeer game. My only complaint whatsoever was that the control scheme felt a bit awkward. The hand position I need to use to press both the x/c keys and the space bar is a bit uncomfortable. Excellent game overall, I hope it wins.
Really fun breakout style game! I really like the spiders, they are a cool addition. The music, sound effects, and art were all really good. At first I thought the jump felt really off, but a few levels in I realized it was just because the jump only triggers after releasing the space bar, not pressing it.
So far you are the first person on here to get to the boss, at least of what I know, good job! I definitely still consider the boss unfinished. I didn't get started on the boss until the last day of the jam and all of my play testers were unfortunately unavailable. I got the boss to a state I considered reasonable and just called it there. It definitely could have used a lot more work but I did what I could at the time. Thanks for the feedback!
Thanks for playing! I couldn't really find a good way to remove the subpixel movement without making the game feel really bad to play so I just left it in. Maybe that was the wrong call, I'm not sure. I spent a long time tweaking the walljump as well. It changed quite a number of times throughout development. I really wanted it to feel just like the Metroid walIjump without being too difficult. I settled on the current iteration because it was the easiest I could make it without opening up some bizarre exploits. It probably could have used one more rework before submission. I will probably tweak the walljump some in a small update after rating is done. Thanks for the feedback, I appreciate it!
This is a really fun game! I think the presentation was fantastic, good art, explosion effects, level transitions, etc. I enjoyed catching enemy projectiles and firing them back, that is a really fun mechanic. The levels I played were a bit too easy, and the game could use some music, but I still had a good time.
Hey this is a really fun game. I honestly have a hard time believing that this is your first game. Well done! I like the art style, it works well with the restrictions. The parallax background is a nice touch too. I liked the choice of music a lot too, even if it wasn't made by you. I would make it more clear in game that the jump height changes based on how long you hold the button. "Press space to jump" doesn't really communicate that well. The jump sound effect also get a bit grating on the ears after a while, but it isn't too bad. Great job and keep up the good work!
Game is fantastic. I haven't played much yet but its a lot of fun, has great atmosphere, and the guns feel punchy. Making the limited resolution part of the story is something I never would have though of. My only complaint is that the sensitivity is way, way too high for me, if there is a way to turn it down I couldn't figure it out.
Hey thanks for playing, I am glad you enjoyed it. I'll probably release a small update after the rating period is over to improve the combat since so many people have noted on that. If you got the purple suit the only thing you had left to do is beat the (somewhat unfinished) boss back down in the jungle area.
The game definitely needs more juice that's for sure. I couldn't figure out how to keep the particle effects to the 64x64 pixel grid, so I just left them out. Godot is awesome, it is nice to see all these Godot projects! I used Unity for my first two game jams and it just felt bloated and messy. This is my second real Godot project and I like it significantly better.