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(1 edit)

This is a surprisingly deep metroidvania. I got pretty far and then got a little stumped (I unlocked the ability to swim/move in the green goop and then couldn't figure out where to go next), but you fit a lot of content into this!

I really liked the overall design of the level. It felt like every time I unlocked an ability, not only could I proceed through an area that I had previously been blocked, but I also usually found a secret (a health upgrade or slowmo upgrade). Really great work placing secrets throughout the world! You nailed the metroidvania aspect!

Like others have mentioned, the combat felt a little clunky. It usually felt like I couldn't fight enemies without losing at least a little bit of health (since they tend to bump into you pretty easily). I found the wall jumping to be pretty smooth. I think I liked the air dash the most, since it had some nice usages later on in the game (like dodging the room of 4 exploding bats).

Great work!

(+1)

Hey thanks for playing, I am glad you enjoyed it. I'll probably release a small update after the rating period is over to improve the combat since so many people have noted on that. If you got the purple suit the only thing you had left to do is beat the (somewhat unfinished) boss back down in the jungle area.