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(2 edits) (+3)

Three things. First, I'm getting almost no sound for anything in the game. Just dialogue scrolling and advancement, but not attacking, dashing, jumping, getting hit, saving, getting boned, any of that. Is that expected? It seems strange that these wouldn't even have placeholder sounds.

Second, I'm getting crashes after leaving room #3, the one with a lot of guards, if all the guards are defeated. What, was I not supposed to do that?

Thirdly, for the enemies to not only hurt you when you touch them but throw you way back at the same time, when you have to get close to attack, is incredibly frustrating. You're going to get hit just by trying to run close enough to hit them or dash around to avoid their attacks. Throw in having only 3 hp and it makes me want to just not bother and go play something else. It's not the fun kind of challenge.

I would HIGHLY recommend replacing the death-touch with an actual melee attack of some kind. A shove, a punch, a timed/telegraphed proximity-based energy blast, something other than "get thrown across the room the instant one pixel touches the enemy".

Until such a change is made, I feel like I have to cheese many of the combat encounters (such as by attacking through the floor) if I want to see the story without pulling my hair out, and that isn't as fun as it could be.

Aside from the salt, I do agree with you here. However, since the game isn't done yet, and is planed as a metroidvania type, we can expect some kind of upgrade that would allow the player to attack from afar or a gadget of some sort to widen the player's moveset.