Couple of bugs.
Missing images :
Goblin Chieftess entrance uses "ChieftessEv" and not basic name, but use basic naming after the cutscene. (can be renamed, so fixable)
Lepin villagers (hidden ones) are missing the faces img file. For example : the worried one in the barrel should be using "au villager 4.png", but is looking for "MGW%20Quest%208%20Lep%203.png" instead. The image shouldn't be named that way, that's just the the direction to pick the face of the right face set, but I can't know the name, thus cannot rename for a fix.
EDIT: events are contained in Map012.json, make a copie of villager 6 and rename it "MGW Quest 8 Lep3" for the one given in the example to fix.
Missing enemies :
So far, only the pixies. Fight ends as soon as it starts, files are all there, but you forgot to add them to the enemies.json file. The only mention is a test enemy that is applied to all pixies.
Vesper enemy is straight up missing. It exist in the enemies file, however this is the only mention of it. There is not sprite for it, no presence on the maps, nada. It might be an accident, but you simply cannot fight whatever it's supposed to be.
Maps/quests:
So, as previously explained, plenty of maps are bugged due to missnamed/missing files, but there is also the problem of the quests. Rn, main quests ends right after leaving the bandit house. You talk to arianna to delier the masks and then nothing gets triggered, so might want to add a message there.
Slime quest is still broken, and cannot be completed. Merchant cannot be inflated, as well as a lot of the quest givers (rn, only clover the lupin, and only after dealing with it's first quest).
There are maps that the player is locked out of, by rocks, it could be just a WIP, but it's weird to have the path markers if you aren't meant to access those places.
A lot of bugs are because of your naming conventions, make sure to write them down, in case something like this happens.
H3lpm1plz
Recent community posts
Game is beyond broken. Not matter what, she always refuses the recipe.
First thought I didn't understand the labels, but even with stuff as simple as a whole potato and nothing else she still dislike it.
No idea how you identify if the given ingredients are the right one, but whatever it is, it's not working.
EDIT because I feel like I was too aggressive:
I've managed to make it work in easiest setting, but anything above isn't working. It's a good game, but it makes it pretty unplayable as anything but a short story.
I can't decompile your code with my tools rn, so I can't pin point the issue, but I'm 99% sure it as to do with the cutting mecanism, and how the meats comes pre-cut.
I'm guessing you have some form of counter or tracker to know what item goes into the soup, and it might not actually give out the correct results when cutting up ingredients. Keep up the good work, but do remember to test a project thoroughly. We don't know how it works, we can't know what is "expected" by the game, and it's easy to test internally as it is intended and make it work no problem.
On that note, good work again and don't give up
If you programmed from the laptop, the programm actually register both input.
If you work from a tower, depending on what you use, you have to manually bind the two corresponding input as one.
I ran into this issue a while back, a friend couldn't get a key to work while my project was fine. It's really stupid and you can't really fault anyone but the computer for it really.
I did manage to open a path to the boss, although I'm stuck on the staff riddle (which I'm guessing is the character's weapon you need to have on a Bubble playthrough). I'm fairly certain I got all the components (BFG for something, Staff, Giant gum, Slime in a jar) but I need to find a table to put them together. Even manged to grab the idol at some point hoping it might have a use
I tested and it's definitly not the table in the basement with the box, so I'm guessing the bfg opens a place but I have no idea where, and I've tried every single screen. At that point it's not a riddle it's just a guessing game about what pixel I might have missed.
What table are we talking about here, the one in the basement or some other I missed. As far as I understand the riddle, the bfg gives access to something (an area, I haven't figured it's use outside the giving it to a companion for the boss), you have the giant gum found in the lakeside chest, the staff is found by setting the snake statue on fire (flamethrower or bubble wand) the slime can be scooped in a jar from either the bursted hallway bubble or the slime fight in the cave if vix is in the party, but I don't know which table we are supposed to put all that together on.
If you are talking about the one with the loop symbol, then there is a hidden button on the second room in A2. There's one last mushroom minigame there which is a nightmare to complete so I'll just post the solution here if you don't want to do it right away (Although you will have to, cause there's another hidden room to get in A1 that leads to a treasure that can only be unlocked by succeed the mushroom challenge)
Loop symbole is : Green - Pink - Cyan - Pink - Cyan
Second screenshot, in the slingshot room there's a removable brick with another slingshot that allows you to hit the previously unreachable sphere.
If anyone knows how to open the the second door in the first screenshot I would be delighted, I've been stuck on it for ages.
I've tried checking every room and wall in this floor, tried to check for secret passage in the two room above and found nothing, I'm getting quite close from a nervous breakdown here
Late to the party (very) but commenting none the less. If the project is not dead and you wish to continue it, you'll have to listen to some of those comments because the difficulty is still stupidly high. Although I never ran out of purple orbs during the boss, it doesn't make it anymore doable fro a few reason:
1- She spends her time throwing an insane amount of crap and I lost my character in them more than once. If I had wanted to play touhou, I wouldn't be here.
2- Said amount of crap makes it that they aren't any pauses or window for the player to attack. And even if you can technicly shoot through her attacks, when you have to have the aim of a CS:GO player to hit anything without inraging her, it just doesn't cut it. A potential rework for the attacks, would be to make her like a shantea boss, with moving plateforms allowing the player to move more freely and times were she won't be attacking at all. The rythm would become clearer, with a phase were you focus on dodging and one were you deal damage.
3- Health. Biggest weakness of the game. Because even if I never ran out of orbs, I always got killed before beating her (and I got very close to it). You want to have only a few hit points, fine, but with no way for the player to replenish their health(and don't even mention the 2 pathetic mushrooms, they make zero difference).
A game that doesn't allow mistakes and forces you to replay it everytime you fail is nowhere near the definition of fun.
That was my potentially uselless review, filled to the brim with salt. This game has potential and it's very frustrating to see it so poorly executed. If you do continue the project, you can count on my support, but you'll have to fix your game's flaw if you want it to live, because no new player is going to play something so taxing for no reason.
At first I thought it was the memory error which causes some interactions to glitch like that but it turns out that the blacksmith is completly broken. I've tried all the fixes I could think off (in-game and with the files), so I think we can add the blacksmith to the "Shits that don't work at all" list
Apologise for my behavior, that was uncalled for.
What however bothers me is that if we keep creating new post to report similar bugs everytime, this entire thread is going to be impossible to read.
If someone as an issue, read the other posts first to see if it hasn't been reported yet, and if it's the case simply had your own report to it. making different post is just going to unnecessarly cluster the entire thread with things that have already been noted.
ESPECIALLY when one of the glitch has been reported, studied and dealt with a long time ago.
by abandoned temple, do you mean the first temple or the plant infested one?
If it's the later, their is a room near the begining of the temple that leads into a dead-end.
If you have enough weight on you (aka corrupted seeds) you can break though a tile in the floor, which will play an event afterwards.
Hoped that helps you
For F**k sake, read the previous post before making your own, we have like 6 other people that pointed out half of what you said.
And your softlock and loading error (which, let me guess, is 'failed to load character.png") is a memory error. Put the game on a big enough drive or do some cleaning in your computer and you won't run into the same glitch again.
Completing the Edit 2
The floating island glitch is one I already mentioned, where Damia's temple will be available right after the nursery, but the cutscene will still play normally once you beat Tiamat in the volcano. And if your character disapeared, it's not a glitch, it means you pressed "q" (someone pointed that command ages ago). To make them reappear just press "w", it's the same button to fastforward dialogs