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(+1)

really chill game trying to plan an optimal strategy. It's easy to lose quickly if you aren't paying attention to all of your resources, but on my second try I was able to make production high enough to skip everything by day 7! (I also thought you needed 150 water by the end xD)

Here's some suggestions if you plan on working on this more:
-visible grid to place things easier
-randomly generated + larger maps
-green and red text in both the top panel and side panel for production and costs
-icons for quicker reading
-idk about this one as much, but I think it would make more sense that the food win condition is based on production instead of the total food produced and I think water+power production should be part of the win condition too. I think having the goal be higher production amounts would also prevent really quick wins

I had a lot of fun playing!

Thanks a lot for the detailed feedback! Some of those are things we did want to do but ran out of time as usual :D

I think we're unlikely to keep developing it at least for now, but all the things you mention are ones I'd like to improve if so!