Aaaaaand..... the MacOS build is up!
We still need to work on scaling the UI properly with the screen resolution, so be prepared for some small text! ;-)
Running the game from Finder gives me this log:
alter_alpha_v0.0.2_macos/bin/alter_alpha_v0.0.2 ; exit; 4.1 INTEL-10.32.48 Shading language supported: 4.10 Glad Version: 4.1 Copy Invalid game code
Running the game from terminal gives me this log:
$ ./alter_alpha_v0.0.2_macos/bin/alter_alpha_v0.0.2
Error: 65540 - Invalid window size 0x0
Assertion failed: (window != NULL), function glfwGetFramebufferSize, file /Users/daniel/Downloads/glfw-3.2.1/src/window.c, line 579.
Abort trap: 6
Same result with the google drive build.
When I run the executable from the bin/build directory I'm getting this error:
$ ./alter_alpha_v0.0.2
4.1 INTEL-10.32.48
Shading language supported: 4.10
Glad Version: 4.1
Copy
Invalid game code
When I run the executable from a different working directory, I get the window assertion error.