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Alter

A stretchy cube tries to survive in a world of puzzles · By Daniel Bross

macOS version, please!

A topic by Anders Nissen created May 25, 2018 Views: 383 Replies: 6
Viewing posts 1 to 3

Pretty please! ;)

Developer

Working on it! :D Hopefully I'll have a Mac build tomorrow!

Developer (4 edits)

Aaaaaand..... the MacOS build is up!

We still need to work on scaling the UI properly with the screen resolution, so be prepared for some small text! ;-)

Running the game from Finder gives me this log:

alter_alpha_v0.0.2_macos/bin/alter_alpha_v0.0.2 ; exit;
4.1 INTEL-10.32.48
Shading language supported: 4.10
Glad Version: 4.1
Copy
Invalid game code

Running the game from terminal gives me this log:

$ ./alter_alpha_v0.0.2_macos/bin/alter_alpha_v0.0.2
Error: 65540 - Invalid window size 0x0
Assertion failed: (window != NULL), function glfwGetFramebufferSize, file /Users/daniel/Downloads/glfw-3.2.1/src/window.c, line 579.
Abort trap: 6
Developer

Huh, does the bin-folder contain 'libgame.dylib'?

Developer

Try this build https://drive.google.com/open?id=1hxB-RLIAX2qsh2BJkL6UtzcuI4azkxQx

Same result with the google drive build.

When I run the executable from the bin/build directory I'm getting this error:

$ ./alter_alpha_v0.0.2
4.1 INTEL-10.32.48
Shading language supported: 4.10
Glad Version: 4.1
Copy
Invalid game code

When I run the executable from a different working directory, I get the window assertion error.