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Hello!  The art style is so cute, and well put together.  The game runs very smoothly.  How long did it take you to figure out and test the levels?  Seems like putting together puzzles like this, may be difficult.

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I actually live-streamed (nearly) all 11.5 hours of development of the game, which you can check out here if you're interested (this was the stream day where I had most of the boring stuff figured out). As with most levels I create, I start with an idea of something I think might work, then play around in the game's sandbox. Sometimes I catch myself by surprise with what's possible! I started Saturday with only 3 levels made and developed the remaining 9 over the course of the 5.75 hour stream (along with lots of other improvements to the game engine). I was sharing builds as I went and was lucky to get feedback from those watching the stream.

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Cool! Thanks for sharing I’ll check it out