Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ExtraMustard

38
Posts
1
Topics
17
Followers
20
Following
A member registered Jul 27, 2021 · View creator page →

Creator of

Recent community posts

The movement of the player feels so good! And you can really feel when you've jumped and landed due to the great animations!

Version 2.5.7 Now Available! Thumbstick Support! Optimization improvements and more!

Version 1.1.3 Now Available

Greetings contestants and good luck on the jam,

I recently completed a 1-bit asset pack for this event.  

Robot Power Plant - 1bit Asset Pack

I love technology, robots, and futuristic asthetics.  I created this Robot Power Plant tileset so you can easily build your levels.  You could consider this asset pack for Arcade games, Platformer Games, or Side-Scroller Games.

I designed this tileset with animated tiles as well, to add some kinetic energy to your game.  As such, I've created individual assets for the animated tiles, as well as master sprite sheets for the static images.  For ease of use everything is labeled with dimensions, and based on a 16x16 tile.  You'll receive various pieces of all shapes and sizes that are as easy to build as Legos.  

If you're looking for some inspiration for your game, I recently completed an entire 1-bit platformer game and posted it here:

Telly the TV

Thanks for checking out this post, and good luck with the 1-bit Game Jam!

Extra Mustard

Version 1.1.2 Now Available

Hi! Thanks so much :-)

Atmosphere, that's what you've created in this game. Music goes well with the art style, the characters are unusual yet seem familiar.  Nice job.

Hi! Thanks for the great feedback! I agree about the one shot damage. It’s definitely too punishing without numerous lives to lose. 

I had originally planned on the player having 3 lives. But I could never figure out how to get Gdevelop to do that in time. Then I tried to change the damage on my lasers and spikes, and that ended up being too many changes that close to the deadline.

As for the off the screen soft locks, it’s happened a couple of times to other players here as well. The only thing wrong there is lack of an off-screen-wall-tile to prevent the character from going further.  Once the jam rating period is over I’ll release the updated versions :-)

But I’m making a short list of the changes to make based on y’all’s amazing feedback and I plan to implement them in my next update!

(1 edit)

Hi! I’m glad you liked the game! That’s such a nice compliment about the title screen :-) and I really appreciate the feedback about the jumping.

 I agree, I only want the Ninja to be able to jump once  per input. It was one of the things on my list to fix, but another idea axed due to time. 

As it is now he has this weird auto jumping when he’s climbing up to higher platforms, or if you hold down the space key he jumps continuously.  If you completely release the space bar before he touches the ground again, it works but it’s not ideal.  I learned that attention to little touches in playing mechanics take lots of time to get just right, and if you fix one bug you’ve uncovered another.

Now that I understand Gdevelop some more I’ll probably try to  rebuild the game in a slightly larger widescreen ratio, using only JavaScript code blocks. Thanks again!

Hello! This is the first time I’ve met a snail that teleports before.  I had fun :-)

Cool! Thanks for sharing I’ll check it out

Hello!  Cute art style and concept here!  Needs some spooky sounds to go with it :-)

Hello!  The art style is so cute, and well put together.  The game runs very smoothly.  How long did it take you to figure out and test the levels?  Seems like putting together puzzles like this, may be difficult.

Oh wow, thank you so much for the compliments! Yes the scope may have been to much for the jam but not for my own project. Comments like yours are definitely inspiring me to continue the development. :-) Thanks again :-)

This was a fun little game!  I escaped! :-)

Wow I really appreciate your positive feedback on the game! Thank you! I grew up with NES platforming too. Really into Capcom and Konami games. Thanks for playing! I had a blast with yours too. 

Hello! Thanks so much for stopping by to rate and comment :-) now that so many people have noticed the difficulty of the lasers and spikes I’m looking at tweaking them and some aspects of the stage like a respawn point to make it less punishing. Thanks for the feedback!

Thanks a bunch! Okay I’ll take a look at fixing that. I was debating whether or not the lasers and spikes were too difficult. I’m looking at tweaking them and the rest of the stage based on this feedback. I want to add more levels with different tilesets and maybe a lowrez widescreen aspect ratio too. Thanks for the feedback!

Hi!  I had fun playing, and really dig the old school music, SFX, and pixel art.  

Yes I figured out the vine mechanic and how to get out of the pit. Sorry it was actually level 3 that I got stuck haha. 

Thank you!

Hello!  Had a fun time playing this game, and I like to have the ability to switch weapons.  I think this game really needs controller capabilities to explore its features.  I found the keyboard input slightly awkward during combat.  But overall, the characters are visible, the music and SFX are atmospheric, and I had a fun time.  Thanks!

This game is really neat.  Trippy graphics, and fits the gravity theme very nicely.  The difficulty really ramps up quickly in this one.  :-). Nice job

Hello!  This is a pretty fun action puzzler.  I'm stumped on level 2, so far.

This game has the whole package, bright colored pixel art, characters that stand out, fun level design, fun sword and jumping mechanics.  The music is really great too!  I downloaded this game so I could try to beat it later, but I got to world 2.  Nice work!

Thanks for the nice compliment!  I grew up with NES so it's definitely an inspiration.  Thanks for noticing :-)

I really like the art style here, with the bullets and the space ships.  There might be a tad too many bullets coming from off screen, that might help the gameplay.  I had a fun time :-)

This game is really fun! I could not put it down. I got to level 8. Love the blood and I was actually having fun seeing the different ways you get sliced and diced. I have no idea how you did it, but congrats. 
Could not stop laughing: the blood just kept coming.

I suddenly have a craving for watermelon and bananas.  Interesting concept. 

I totally agree! I wanted to implement checkpoints but ran out of time. I tried to compensate by placing more Health Tanks.  I LOVE TMNT on NES it’s one of my all time favorites for sure. Thanks a bunch!

Hello.  Fun concept you have here.  I thought the game was fun, the visuals and music were great!

Thanks a bunch! Yes I agree the controls are kind of slippery. I want to tweak them now that the deadline is over, haha. Thanks for the feedback! I was definitely inspired by NES/Master System 8 bit style art. 

I am in love with this art style. You really made the character stand out. I hope you get to work on this more. 

Really fun mechanics!  Love the monochromatic color scheme and the music.  This reminds me of Gravity Man's stage in Mega Man 5.  I tried to play all the way through, but when I get to the rolling balls, the screen doesn't scroll and I cannot see the balls.  So I just end up dying.  Hope this helps.

Fun! I love the art style :-) The player really stands out from the background. 

Yay! I beat the game! That was pretty fun, and atmospheric.  I only collected 3 items so I think there is more to collect perhaps? I'll try to play again and see.  

Gdevelop