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(+1)

Love the concept! Insta-death felt really punishing though and barely gave me any time to properly learn the mechanic. Whenever I died I'd be put back to the slow start, so it made failure annoying. 

Having a lives mechanic that allows for a few errors, or a faster start, would make this more fun to learn I think :)
Well polished and good idea, I like how you tied the teleport ability to enemy deaths.