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Nice entry, kind of a relaxed experience… The quest keeps you engaged. Collision handling bugged me a bit during the gameplay… several rooms don’t seem to handle limits that well (you can go off-screen and move through there when there is no other room in that direction, like just above the parking lot if you go right or lower screen of the beach going down). Also moving in from a room to another in a “blocked” space disregards collision limitations (f.e. bottom of the parking lot, move left a couple of screens, you end up on top of trees). Collision fails also on screen transitions (f.e. enter walking down to the room just above the parking lot and you end up with half of the character inside the building boundaries). I remember you commenting collision being handled on files or something alike in the Discord channel while developing, I guess that part needs some refinement. Good Job considering it was your first with GoLang right?

it was indeed (to both collision and golang :P)
Thanks for the feedback!