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Hi! Thank you very much for your thoughts! We will bear this in mind, it's actually something we already have made a notation of. We went sort of that way by hiding the desk key in the bottle, but yes, perhaps it was a bit to obvious that it was a story item, and therefore mainly annoying you wouldn't be able to pick it up.

Yeah, the mouse have its issues on unitys web. We learned it the hard way during our last jam, that sensitivity option was mandatory when building for web. For some reason, it's multiplied by about 4 or something on the webgl. 🤷‍♂️ The snapping thing is something I've reacted to as well, in this game, but I haven't seen it in the standalone builds, so it's probably a web-gl thing to. I need to try to find some solution for that in a post-jam update and future projects. :)

Thank you very much for playing and your time to give us your thoughts! <3