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Awesome, thanks for keeping hold of the data for all this time and sharing it! When I created the games back in 2012 source control didn't mean much to me so even I lost the original files. Fun facts: 

  • There are some references to Crude War in the source files, this was a military themed game I was designing back in 2009 / 2010 and still have some of the assets to this day. 
  • The Pewdiepie folder existed because in one of the Sanatorium builds where you can kill Slenderman with the gun there's a PewDiePie minigame where you have to survive against some of his Amnesia characters like the barrels, I can't remember if this was ever publicly released though.

Looking through the files and playing through the old FPSC versions of the maps in general, here are a few interesting details I've noticed.

Hospice:

  • Judging by some unused hud images... Hospice was going to have a Splenderman mode that would be unlocked if you collected 12 lines (equivalent to 6 pages) or more. If I may ask, what was that mode going to be like, and why did it end up being cut?

Mansion:

  • I've noticed that in some playthroughs of this map, such as Markiplier and Yamimash's... the screen was darker due to a vignette effect. Somehow it was missing for many other people. Seems the image that had that effect was named flashlight2.png instead of flashlight.png, the latter of which was what the script file was looking for. Did the map get updated at some point after it's release in which that happened?
  • Typo on the win screen (Your Survived instead of You Survived)
  • The hands on the Slendy model without tentacles are stretched, but are normal on the other two models. This is the case for Claustrophobia and 7th Street too.
  • If you press 1, the memento count goes up 1. Accidental debug feature left in?

Meanwhile I still need to beat Hospice, Elementary, record myself beating Claustrophobia (I got lucky and beat it once with 7 keys, but my luck's been shit at grabbing the correct key on that one ever since), and Prison (although I might not even attempt that one. Timing and difficulty is off the scales with that one.)

1. Just checked out that HUD element and I'll be honest, I've got no recollection of Splenderman or what that mode was meant to be...

2. The maps usually had multiple versions with tweaks, fixes etc. I remember for a short period a version of Mansion was available where I forgot to include the new flashlight vignette. Well done finding the bug!

3. Yeah, the 1 key was a debug feature to test different item counts without going around the level. Was meant to be disabled for production builds but seems some maps / versions have it left in

(+1)

PS I did release a Prison tutorial video on my channel as I noticed many peeps were struggling with it: