Looking through the files and playing through the old FPSC versions of the maps in general, here are a few interesting details I've noticed.
Hospice:
- Judging by some unused hud images... Hospice was going to have a Splenderman mode that would be unlocked if you collected 12 lines (equivalent to 6 pages) or more. If I may ask, what was that mode going to be like, and why did it end up being cut?
Mansion:
- I've noticed that in some playthroughs of this map, such as Markiplier and Yamimash's... the screen was darker due to a vignette effect. Somehow it was missing for many other people. Seems the image that had that effect was named flashlight2.png instead of flashlight.png, the latter of which was what the script file was looking for. Did the map get updated at some point after it's release in which that happened?
- Typo on the win screen (Your Survived instead of You Survived)
- The hands on the Slendy model without tentacles are stretched, but are normal on the other two models. This is the case for Claustrophobia and 7th Street too.
- If you press 1, the memento count goes up 1. Accidental debug feature left in?
Meanwhile I still need to beat Hospice, Elementary, record myself beating Claustrophobia (I got lucky and beat it once with 7 keys, but my luck's been shit at grabbing the correct key on that one ever since), and Prison (although I might not even attempt that one. Timing and difficulty is off the scales with that one.)