Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Glad to hear the two core elements clicked; I thought it was fun, but I wasn't 100% sure how they would synthesize for others since I was worried that anyone who wanted to play for the action would dislike the puzzles and anyone who wanted to play for the puzzles would dislike the action