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Loved this! It felt like the puzzley elements and twitch-action gameplay synthesized together super well, which I think is hard to pull off. I liked the little ghost trail effect, and how satisfying it was to zip around the levels pulling off tricky maneuvers

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Glad to hear the two core elements clicked; I thought it was fun, but I wasn't 100% sure how they would synthesize for others since I was worried that anyone who wanted to play for the action would dislike the puzzles and anyone who wanted to play for the puzzles would dislike the action