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Thanks for playing! I couldn't really find a good way to remove the subpixel movement without making the game feel really bad to play so I just left it in. Maybe that was the wrong call, I'm not sure. I spent a long time tweaking the walljump as well. It changed quite a number of times throughout development. I really wanted it to feel just like the Metroid walIjump without being too difficult. I settled on the current iteration because it was the easiest I could make it without opening up some bizarre exploits. It probably could have used one more rework before submission. I will probably tweak the walljump some in a small update after rating is done. Thanks for the feedback, I appreciate it!