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WOW! This game was very good, what we have here is almost a complete package all in this short time frame.

Gameplay: This games uses that speed bar battle system, apologies I don't know what it's called. (You can see it in the screenshots!) I felt the speed was very good and I could plan my moves using it very well which some games do get wonky with that. I felt most of the skills had a use expect for the smoke type skills that raised you evasion, I didn't notice any improvement in my evasion.


Story: Oh that was wonderful, a lot of the story is told through daydreams hence the name. That's a very interesting way of telling a single narrative! The writing was hit or miss, I wanted to punch Reid in the face, all is well!


Overall superb! I really hope to see more of your work someday if this is what you brought to the table! Great job!

Thanks for playing, I'm glad that you liked it.  Sounds like I should not have nerfed the smoke bombs on the last day.  I feel like I could have spent a couple more weeks balancing the battle system.  If it seems to go over well here, I'll keep working on it since I'd like to develop it further for use in a real project.

I'm not surprise to hear the writing had misses, that is definitely my weak point.  It's why I have never actually released any kind of game before.