I had been watching this game take form on Twitter and am happy to be able to play it now~ It's very fun and captures the feeling of a 'Wild Guns de-make' with tight controls and consistent action! If you were to expand the idea, it might be nice to have different locations and times of day (that is, different setpieces in the close background, and different colors used for the far background). But for this entry, great work!
Viewing post in Golden Star Sheriff jam comments
Hey, thnx for trying it and for keeping an eye on the twitter dev-log. It is great you feel the Wild Guns aura while playing. The plan was having something like 5-6 different settings with medium length levels, more enemy and boss variety, boss special attacks, civilians you should not shoot, etc. But yeah, that was overscoping by the book. A few days from the deadline only a potentially solid first level could have made it so I changed directions (thnx to the suggestions from early testers, thank you guys!) to go into a “wave based” game for the jam. That brought some changes that I think ended up adding more to the game, like the travelling doctor, and kept other things out, but the plan is post-jam coming back to the original idea and maybe keep a wave mode as well.