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Hey, thnx for trying it and for keeping an eye on the twitter dev-log. It is great you feel the Wild Guns aura while playing. The plan was having something like 5-6 different settings with medium length levels, more enemy and boss variety, boss special attacks, civilians you should not shoot, etc. But yeah, that was overscoping by the book. A few days from the deadline only a potentially solid first level could have made it so I changed directions (thnx to the suggestions from early testers, thank you guys!) to go into a “wave based” game for the jam. That brought some changes that I think ended up adding more to the game, like the travelling doctor, and kept other things out, but the plan is post-jam coming back to the original idea and maybe keep a wave mode as well.