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Therapist: VX/VX Ace style Reid isn't real, he can't hurt you.

VX/VX Ace style Reid:

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In all seriousness, VERY good! I love the shift between RTP to something unique! The music is a very good rendition of a few MV tracks that I recognize!

Harold is a good boy and I wish to protect him but he's so dumb, man didn't even know what running was, poor lad.

Anyways, gameplay! I like the First person battle system, really added to the feel the game was trying to go for. While the idea of teaching Harold moves in battle, it got stale after a few fights but that's just me. I never felt like I was being overpowered say for maybe the end portion but I could've been underleveled or missed key skills.

There isn't much a story and that is shared with some great A dialogue! Reid is in constant suffering and Harold is having the time of his life!


One nitpick, there was a track right as Reid was transported to the other world that was kinda grating to my ears but that could just be me.

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Very different from the rest of the entry, I'm very impressed! I hope to see some more in the future!

(3 edits)

Thanks a ton! I've been super anxious all day hoping the first review I get isn't "I softlocked here" or "The game didn't compress right and I can't play it", so seeing someone play through the most recent build to the end without any significant issues is a massive relief.

What level were you near the end? I was usually level 4 or 5 by the final boss when beta testing and it was a tiny lil bit of a challenge for me.

If you're talking about the song near the end, it's the only song where I didn't use the triangle wave as a bass, so that could be what made it grating. I should have balanced the audio a little better to compensate since the triangle wave is quieter than the square waves. The very last chord is also one of the only times I used an arpeggio for a chord instead of just two notes at the same time so I could use the other square wave for the bass. (The other was simulating the muted guitar chords in Theme6.) If you're talking the song when Reid appears in the world, that song deliberately used discordant tritones to really capture the shock of waking up in a NES game.