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(+1)

There's a few things for sure. 

- Normalizing audio
- Different modes of play (easy or hard), as I want it to be challenging but I should've thought about those who want to experience the story as well
- On top of that I should've gone with my first battle balancing, it was easier for sure
- I didn't have any bugs, I'm quite thorough with testing stuff like that
- Grammar and spelling for sure, I'm a bit dumb so that stuff goes past me a lot

Otherwise I'm actually happy with what I finished as my first game. I'm going to release  a + edition after the Jam, to fix out everything I think I need to do.  

Didn't have any bugs, eh?

Did it? Nothing game breaking was in there. Unless grammar/wording and battle balancing are counted but I call those mistakes. The game itself is 100% functional outside of my general design mistakes/choices.

(3 edits)

A bug can be anything that deviates from the expected result, such as an attack that is stated to one shot a boss and doesn't.

I'd also consider the image positioning a sort of bug since it is immersion breaking.

The up arrow shows up in the first part of the game, but nothing tells the player that they can't select it or why. (In other places, it looks like the up arrow would at least tell you what is wrong). I'd consider that a bug since it should at least give you some sort of feedback, like you searched for a path, but couldn't find any or such.

Not sure if the broken drum (or the trash pile) would count as a bug that you can walk on it, but it does look weird.

Clarity (Wording) I wouldn't count as a bug, nor would I consider battle balancing. I'd consider them things to fix though. Typos I'd consider a minor bug (they aren't usually that important unless your game is story heavy).

As an aside, I'd actually recommend you check out my recent tips stream to see how I had escape sequences. It is a bit more work (if you mess up enough, you could end up with an infinite loop), but it can definitely help with your post-game stuff.

I see, also I tried it out and I defeated the boss in one hit, without doing any other attacks, just like it said which wasn't exactly what I expected but it's cool to know it's possible. The issue is now that I didn't clarify how it's possible to do so in one hit. I say this in hindsight after doing it myself. The freedom to explore options in battle is what I like and I don't want to dictate but just imply the player can do something one way or another.

I think your talking about the canister right? I did it on purpose but I can see how that is jarring. 

I'll check the stream out then. 

(2 edits)

You can look at about the 20 minute mark for when I do it with the timer item (press to cancel), and about 2:39 is when I use it for the crafting system (press to continue). You can get a bit of an idea of how you can set it up for your extras images viewer, though if that doesn't help, I could probably show a more specific use case.

Also, great party game. Take a shot of hot peppers every time I say umm.

Thanks man!