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I wish I'd started implementing the battle system earlier and realised sooner that my approach to dual/triple techs wasn't working. I ended up with something vastly simpler that would have been easy to implement if I'd just done it from the start.

Having more testing time would have allowed me to catch the gamebreaking bugs near the end, and implemented more gameplay segments (which was the original plan). What I ended up submitting wasn't even close to the vision I had on day 1.

I genuinely think we'd have made it to at least round 2 if we'd had all of the story, the ending, and the proper recruitment sequences finished.

But you'll be able to play that version soon anyway as we're going to continue working on it. :)

Yeah, I definitely felt I could've worked better to give myself more testing time. I've definitely learned how valuable early testing is!

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In fairness, I had a few hours left at the end where I *could* have fully tested it and worked the bugs out, but my wife had carpal tunnel surgery the next morning and we figured it'd be better to have me better-rested for the drive than it would be to have a bug-free game.