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Glad it was helpful. If you need some tips don't be afraid to ask around and of course don't be afraid to try things out on your own as well.

I wasn't sure if you wanted to make it a job or not, since you asked about how to attract an audience. Having no desire to turn this into a job should make things easier, as there isn't as much pressure, and as long as you don't make something super niche, you should be able to get people to play your game, if it's nice. Take your time to figure out what you like the most about working on the game as well, and plan accordingly (if you like both writing and coding/scripting, that's great, but you might want to focus more or less on writing or mechanics depending on your preferences).

If you need testers or help in general (like a writer or a coder), make sure to have the demo ready first, as it's the only way to show your vision and that you are committed to it. It's hard for people to jump in when they can't get a good idea about the game, although a vague pitch probably makes it easier to make money by selling everyone their dream game before it's even started (which is why a lot of crowdfunded projects crash and burn, or sometimes even scam people).

Anyway, enough of my blabbering. Good luck with your game! ^_^